![]() And finding the remains of new or old civilization still gives me goosebumps. ![]() Horizon's main draw is its lore and fascinating setting so I am eager to absorb every little piece of information that is scattered around the world. This means I did a lot of side content and also explored most of the world. ![]() I'm currently playing HZD and approaching the end of the main story after 50-60h. It really doesn't have to be one or the other. You ought to play better games if that's all they have to offer as a reward. And this is coming from a game made in 18 months. Shit is constantly engaging as fuck with the stories they tell, the quest design and the in-game rewards you stumble upon along the way in the midst of those quests or when you're just fucking around. That's how you make a proper open world RPG. Travel into the depths of a radioactive vault while on a quest to determine what to do with its reactor that could endanger one group over the other, and if you travel deeper into the vault, you'll find a unique Marksman Rifle just laying right fucking there on an overturned table. Go across the big ass river in the corners of the map and find a small landing full of Deathclaws and behind them all the best power armor in the game, and it's just one of two ways of getting that armor (the other being through an extensive companion quest). And you also have amazing rewards in the most random locations. But its an open world that still offers a shit ton of world building, audio logs, terminal entries, countless NPCs for of personal exposition regarding their character and the history and state of the game world itself. Not even one of the best open worlds out there, as some of the design in the earlier parts of the game is wackadoo is how it paves a pretty linear path that they intend the player to go on. I use a game like Fallout New Vegas as an example.
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